Publications

Mast, D., de Vries, S. I., Broekens, J., & Verbeek, F. J. (2021). The Participant Journey Map: Understanding the Design of Interactive Augmented Play Spaces. Frontiers in Computer Science3, 45. https://doi.org/10.3389/fcomp.2021.674132

Mast, D., de Vries, S., Broekens, J., & Verbeek, F. J. (2020). The Importance of the Peak-End Rule for Repeated Visits to Augmented Play Spaces. In PERSUASIVE (Adjunct). http://ceur-ws.org/Vol-2629/8_poster_mast.pdf

Danića Mast. 2019. Social Interaction in Spatial Augmented Exertion Interfaces. In Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (CHI PLAY ’19 Extended Abstracts). Association for Computing Machinery, New York, NY, USA, 29–34. DOI: https://doi.org/10.1145/3341215.3356331

Mast. D., Schipper, S., van Doorn, A., Schut, A., Gielen, M., de Vries, S. (2017). Creativity in co-Design for Physical Education: Comparing Contributions of Children and Professionals. In Interactivity, Game Creation, Design, Learning, and Innovation (pp. 469-478). Springer, Cham.

Mast, D., Bosman, M., Schipper, S., Diederiks, S., & de Vries, S. (2017, October). Adding Interactivity to BalanSAR: A Spatial Augmented Reality Game for Balancing in Physical Education. In Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play (pp. 383-389). ACM.

Mast, D., Bosman, M., Schipper, S., & de Vries, S. (2017, March). BalanSAR: Using Spatial Augmented Reality to Train Children’s Balancing Skills in Physical Education. In Proceedings of the Tenth International Conference on Tangible, Embedded, and Embodied Interaction (pp. 625-631). ACM.

Hoeboer, J., De Vries, S., Mast, D., & Savelsbergh, G. J. P. (2017). Children’s enjoyment of a motor skill test in physical education. Journal of Physical Education Research, 4(4), 1-16.

Mast, D., & de Vries, S. (2017). Cooperative Tetris: The Influence of Social Exertion Gaming on Game Experience and Social Presence. In Intelligent Technologies for Interactive Entertainment: 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28–30, 2016, Revised Selected Papers (pp. 115-123). Springer International Publishing.

Bosman, M.H., Mast, D., Schipper. S.J., Vries, S.I. (december 2016) )De gymzaal van de toekomst – een gymzaal met Augmented Reality? In KVLO Magazine Koninklijke Vereniging voor lichamelijke Opvoeding, nummer 9, jaargang 104 (pp. 50-52). KVLO

Mast, D., Heydra, C.G. (2015) Tinkering with Technology in Human Computer Interaction Education. NIOC

Mast, D., de Krom, J., & de Vries, S. (2015, Januari). Exploring the application of interactive video projection in Physical Education. In Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction (pp. 551-555). ACM.

Mast, D. (2009) Doe kaa wee-naa oe-nai boo: assessing children’s experiences with active and passive artificial companions. In Proceedings of the ChiNL conference 2009.

Rick Companje, Nico van Dijk , Hanco Hogenbirk , Danića Mast, Globe4D, time-traveling with an interactive four-dimensional globe, ACM SIGGRAPH 2007 emerging technologies, August 05-09, 2007, San Diego, California

Companje, R., Van Dijk, N., Hogenbirk, H., & Mast, D. (2006, Oktober). Globe4D: time-traveling with an interactive four-dimensional globe. In Proceedings of the 14th ACM international conference on Multimedia (pp. 959-960). ACM.